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<td align="left" id="subTitle" class="titleTableSubTitle">Class&nbsp;FlxInput</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#methodSummary">Methods</a></td>
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<td class="classHeaderTableLabel">Package</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">org.flixel.data</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class FlxInput</td>
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<td class="classHeaderTableLabel">Subclasses</td><td><a href="../data/FlxGamepad.html">FlxGamepad</a>, <a href="../data/FlxKeyboard.html">FlxKeyboard</a></td>
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<div class="summaryTableTitle">Public Methods</div>
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<th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#FlxInput()">FlxInput</a>()</div>
<div class="summaryTableDescription">
   Constructor
   </div>
</td><td class="summaryTableOwnerCol">FlxInput</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#addKey()">addKey</a>(KeyName:String, KeyCode:uint):void</div>
<div class="summaryTableDescription">
   An internal helper function used to build the key array.</div>
</td><td class="summaryTableOwnerCol">FlxInput</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#handleKeyDown()">handleKeyDown</a>(event:KeyboardEvent):void</div>
<div class="summaryTableDescription">
   Event handler so FlxGame can toggle keys.</div>
</td><td class="summaryTableOwnerCol">FlxInput</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#handleKeyUp()">handleKeyUp</a>(event:KeyboardEvent):void</div>
<div class="summaryTableDescription">
   Event handler so FlxGame can toggle keys.</div>
</td><td class="summaryTableOwnerCol">FlxInput</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
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<a class="signatureLink" href="#justPressed()">justPressed</a>(Key:String):Boolean</div>
<div class="summaryTableDescription">
   Check to see if this key was just pressed.</div>
</td><td class="summaryTableOwnerCol">FlxInput</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#justReleased()">justReleased</a>(Key:String):Boolean</div>
<div class="summaryTableDescription">
   Check to see if this key is just released.</div>
</td><td class="summaryTableOwnerCol">FlxInput</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
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<a class="signatureLink" href="#pressed()">pressed</a>(Key:String):Boolean</div>
<div class="summaryTableDescription">
   Check to see if this key is pressed.</div>
</td><td class="summaryTableOwnerCol">FlxInput</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#reset()">reset</a>():void</div>
<div class="summaryTableDescription">
   Resets all the keys.</div>
</td><td class="summaryTableOwnerCol">FlxInput</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#update()">update</a>():void</div>
<div class="summaryTableDescription">
   Updates the key states (for tracking just pressed, just released, etc).</div>
</td><td class="summaryTableOwnerCol">FlxInput</td>
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<a name="constructorDetail"></a>
<div class="detailSectionHeader">Constructor detail</div>
<a name="FlxInput()"></a>
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<td class="detailHeaderName">FlxInput</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function FlxInput()</code><p>
   Constructor
   </p></div>
<a name="methodDetail"></a>
<div class="detailSectionHeader">Method detail</div>
<a name="addKey()"></a>
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<td class="detailHeaderName">addKey</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>public function addKey(KeyName:String, KeyCode:uint):void</code><p>
   An internal helper function used to build the key array.
   
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">KeyName</span>:String</code> &mdash;  String name of the key (e.g. "LEFT" or "A")
   </td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">KeyCode</span>:uint</code> &mdash;  The numeric Flash code for this key.
   </td>
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<a name="handleKeyDown()"></a>
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<td class="detailHeaderName">handleKeyDown</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<div class="detailBody">
<code>public function handleKeyDown(event:KeyboardEvent):void</code><p>
   Event handler so FlxGame can toggle keys.
   
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">event</span>:KeyboardEvent</code> &mdash; A <code>KeyboardEvent</code> object.
   </td>
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<a name="handleKeyUp()"></a>
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<td class="detailHeaderName">handleKeyUp</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<div class="detailBody">
<code>public function handleKeyUp(event:KeyboardEvent):void</code><p>
   Event handler so FlxGame can toggle keys.
   
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">event</span>:KeyboardEvent</code> &mdash; A <code>KeyboardEvent</code> object.
   </td>
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<a name="justPressed()"></a>
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<td class="detailHeaderName">justPressed</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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</table>
<div class="detailBody">
<code>public function justPressed(Key:String):Boolean</code><p>
   Check to see if this key was just pressed.
   
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">Key</span>:String</code> &mdash;  One of the key constants listed above (e.g. "LEFT" or "A").
   
   </td>
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<p></p>
<span class="label">Returns</span>
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<td width="20"></td><td><code>Boolean</code> &mdash; Whether the key was just pressed
   </td>
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</div>
<a name="justReleased()"></a>
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<td class="detailHeaderName">justReleased</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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</table>
<div class="detailBody">
<code>public function justReleased(Key:String):Boolean</code><p>
   Check to see if this key is just released.
   
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">Key</span>:String</code> &mdash;  One of the key constants listed above (e.g. "LEFT" or "A").
   
   </td>
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<p></p>
<span class="label">Returns</span>
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<td width="20"></td><td><code>Boolean</code> &mdash; Whether the key is just released.
   </td>
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</table>
</div>
<a name="pressed()"></a>
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<td class="detailHeaderName">pressed</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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</table>
<div class="detailBody">
<code>public function pressed(Key:String):Boolean</code><p>
   Check to see if this key is pressed.
   
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">Key</span>:String</code> &mdash;  One of the key constants listed above (e.g. "LEFT" or "A").
   
   </td>
</tr>
</table>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>Boolean</code> &mdash; Whether the key is pressed
   </td>
</tr>
</table>
</div>
<a name="reset()"></a>
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<td class="detailHeaderName">reset</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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</table>
<div class="detailBody">
<code>public function reset():void</code><p>
   Resets all the keys.
   </p></div>
<a name="update()"></a>
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<td class="detailHeaderName">update</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function update():void</code><p>
   Updates the key states (for tracking just pressed, just released, etc).
   </p></div>
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